
Import mesh to Mesh Mixer or Blender for mesh fixing.Processing Photogrammetry with Realit圜apture (align, mesh reconstruction, texture).As most of the world is still inaccessible due to travel restrictions, we're focusing heavily on creating partnerships with Photogrammetry professionals who capture interesting locations we can turn into puzzles.

One of the wonderful things about raw imagery and Photogrammetry is the ability to re-process datasets with new tools and know-how to achieve better results! Some of the more recent updates from Realit圜apture such as "color correction" have been great at producing more consistent texture blends in complicated Photogrammetry projects, both in color as well as exposure.Īpart from using our own scans, puzzles for Puzzling Places are also made with wonderful scans from some of our Photogrammetry partners, including Gerpho3D, who capture stunning locations around France from their plane. It's worth noting that many of the puzzles that we've created recently were in fact captured years ago with all the RAW data stored and archived. If the model's texture lacks certain contrast or is somewhat bland, however, we like to bake CG lighting into the albedo texture using Blender which can create very realistic results. We often capture locations with a specific lighting in mind which is baked-in in the albedo texture, similar to Photography, which can often result in stunning photorealism that is stunning to see in VR. Occasionally, we also deploy LIDAR for certain locations that Photogrammetry would not be suited for. Our Photogrammetry datasets are typically a combination of terrestrial DSLR's (Sony A7rii's) and aerial drones (DJI Mavic 2 Pros, DJI Inspire) processed with Realit圜apture. Lo and behold, it ended up being extremely fun! More about the Technical Site:Īlthough the concept of the game is simple, technically, it is anything but!Īssuming most people reading the Realit圜apture blog are aware of the basics of Photogrammetry, we won't reiterate the introductory details. And so, the idea was born! Over the next week or so, Shahriar developed a SteamVR prototype to play and evaluate the idea. Shahriar Shahrabi, the Graphics Programmer/Game Designer on our team joked, "what if we ship it like this and have people just puzzle the pieces back together instead?". One day in 2018, while importing one of our processed Photogrammetry worlds into a game engine, the chunks of the scans appeared out of order due to an error in the importer, and were jumbled up across the scene. The origin story of the game is a result of a total accident, a true "bug turned into a feature" moment! One of the steps of our Photogrammetry optimizations is to separate large Photogrammetry scans into equally-sized "chunks" to support rendering optimizations like frustum and occlusion culling. It’s also a fantastic way to see, hear, and learn about new places from around the world in a fun and engaging way, to playfully interact with scanned content in VR and AR. Everybody knows how to puzzle, which makes Puzzling Places a game that can be played by anyone. The purpose of the project was to create a go to app when people want a calm and meditative VR game to play, an alternative to all the shooters and horror games out there.

Tell us more about the Puzzling Places and where the idea came from. Variety of models in Puzzling Places by Alexandre González Rivas, Gerpho3D, & Azad B.Īzad Balabanian from Realities.io, creators of Puzzling Placesshares the story behind Puzzling Places, his knowledge and plans for the future. Coming soon to Oculus Quest and PlayStation VR! The core concept and gameplay is quite simple which makes it familiar and extremely fun for people of all ages. This contains a detailed overview of all annotations, important information and relevant inspection images.Puzzling Places is a VR jigsaw puzzle game created with photogrammetry Realit圜apture scans where players puzzle, piece by piece, hyper-realistic miniatures from around the world.

